🌿 Skill Branch Selection Guide

Each of the five skills has a branch choice at level 5 and level 10, for 10 decisions in total. This guide analyzes the payoff of each branch pair and gives recommendations by playstyle. Note: From version 1.6 onward, you can reset skill branches at the rat shop in the Sewers for 10,000G.

💡 General Principle

The level 5 branch determines your "direction" (e.g., crops vs. ranching), and the level 10 branch is a "specialization" built on top of level 5. Picking wrong isn't a disaster because you can reset, but choosing well early saves you detours.

🌾 Farming Skill Branches

Farming is the main skill for most players, and the level 5 branch directly affects your core income source.

Branch Level 5 Effect Level 10 Specialization Best For
🌱 Tiller Crops sell for +10% Artisan (+40% artisan goods) / Agriculturist (fertilizer effect +1) Crop farming focus
🐑 Rancher Animal products sell for +20% Coopmaster (friendship decays slower) / Shepherd (sheep produce wool faster) Ranching focus
✅ Recommendation

Tiller is recommended for the vast majority of players. Farming is a stable, scalable income source, and the +10% covers all crops (including wine ingredients). Late game, Ancient Fruit Wine alone can bring in millions. Only players heavily invested in ranching (multiple barns + automation) should consider Rancher.

🎣 Fishing Skill Branches

Fishing is the fastest early-game money-maker, and the branch choice affects mid- and late-game returns.

Branch Level 5 Effect Level 10 Specialization Best For
🐟 Fisher Fish sell for +25% Angler (+50%) / Pirate (chance to find treasure doubled) Selling fish for money
🦀 Trapper Crab Pot crafting materials reduced Mariner (Crab Pots no longer catch trash) / Luremaster (Crab Pots no longer need bait) Crab Pot build / resource collection
✅ Recommendation

Fisher → Angler is recommended. The +50% fish price is a huge boost to early-game fishing income and also applies to legendary fish. The Crab Pot route requires lots of pots and maintenance, and the payoff is far worse than just fishing directly.

🪓 Foraging Skill Branches

Foraging is passive income, and the branch determines whether you profit through "quantity" or "quality."

Branch Level 5 Effect Level 10 Specialization Best For
🌲 Forester Wood sells for +50% Lumberjack (+1 Hardwood) / Tapper (syrup worth 25% more) Woodcutting / building
🍃 Gatherer Chance to find double foraged items Botanist (foraged items always iridium) / Tracker (reveals foraged item locations) Foraging / high value
✅ Recommendation

Gatherer → Botanist is recommended. Double foraging plus all-iridium quality multiplies the value of wild foraged goods (like mushrooms and wild fruit) several times over, and pairs explosively with Forest Farm. The wood price bonus is worthless in the late game (you won't make money selling wood).

⛏️ Mining Skill Branches

The Mining branch determines whether you prioritize "yield" or "gems."

Branch Level 5 Effect Level 10 Specialization Best For
⛏️ Miner +1 ore per node Blacksmith (metal bars +50% price) / Prospector (coal find rate doubled) Ore yield
💎 Geologist Chance for gems to appear in pairs Excavator (geodes yield double) / Gemologist (gems +30% price) Gems / geodes
✅ Recommendation

Miner → Prospector is recommended. +1 ore applies to all ore and is the most stable mining boost; Prospector doubles coal drops, which combined with bombs makes mining runs extremely efficient and lets you reach the iridium levels faster. Geologist's gem income is limited by gem rarity.

⚔️ Combat Skill Branches

The Combat branch determines your combat style — head-on brawler or crit build.

Branch Level 5 Effect Level 10 Specialization Best For
🛡️ Fighter Attack +10%, HP +15 Brute (+15% attack) / Defender (+25 HP) Steady damage / tank
🗡️ Scout Crit chance +50% Desperado (crit damage ×3) / Acrobat (special move cooldown halved) Crit build
✅ Recommendation

For new players, Fighter → Brute is recommended — the attack and HP bonuses are steady and forgiving. The crit build (Scout → Desperado) needs a dagger + crit rings to shine, but once built has very high DPS, though the early experience is rougher.

📊 Five Branches Quick Reference

Skill Recommended Lv5 Branch Recommended Lv10 Specialization Core Reason
🌾 FarmingTillerArtisan+40% artisan goods covers wine; huge late-game payoff
🎣 FishingFisherAnglerFish price +50%; fastest early wealth
🪓 ForagingGathererBotanistDouble + all iridium; passive income soars
⛏️ MiningMinerProspector+1 ore + double coal; fastest mining runs
⚔️ CombatFighterBruteSteady damage; beginner-friendly

🧮 Mathematical Comparison of Branch Payoffs

Percentages alone aren't very intuitive, so here's a comparison of each branch pair using actual income data, based on typical Year 1 scenarios:

🌾 Farming: Tiller vs. Rancher

Assume you plant 100 Blueberries in Summer (base price 50G) and 100 Cranberries in Fall (base price 75G), and turn them into wine (wine price = base × 3):

💡 Conclusion

Once you scale up farming, Tiller's income crushes Rancher, and you don't need to tend animals daily. A late-game Ancient Fruit Wine array (100+ Kegs) can earn over 500,000G per season — Rancher can't keep up. Only heavy-ranching players (3+ barns, auto-feeders) should consider Rancher.

🎣 Fishing: Angler vs. Mariner

Assume you catch 20 fish a day at an average base price of 100G:

On paper the Crab Pot route earns more, but the upfront cost is enormous (50 Crab Pots need 50 × 40 wood + 3 copper bars + 30 iron bars), and you must visit each pot daily to collect and rebait. Angler needs no maintenance and offers far better value.

🪓 Foraging: Botanist vs. Lumberjack

Forest Farm refreshes about 8 foraged items per day (common mushrooms, wild plums, etc.), at an average base price of 40G:

Botanist earns about 450G more per day and applies to all foraged items on the entire map. Lumberjack's +50% wood price is almost useless late game (wood only sells for 2G each — you'd never make money selling wood).

⛏️ Mining: Prospector vs. Gemologist

On a single mine run to depth 80, assume you mine 30 copper/iron/gold ore + 5 gems:

Prospector's +1 ore applies to all ore, including iridium (essential late game), while gem yield is limited by geode output. As you go deeper, Prospector's coal bonus becomes even more valuable.

⚔️ Combat: Brute vs. Desperado

Using the Galaxy Sword (base damage 60) as an example, compare the DPS of both paths:

Desperado's theoretical DPS is slightly higher, but needs a crit ring + dagger (high-crit weapon) to trigger crits reliably. Brute works with any weapon, and the +15 HP improves survivability, making it the best all-around choice.

🎯 Choosing Branches by Playstyle

Players have very different rhythms and preferences, so here are branch combos for four typical playstyles:

Playstyle Farming Fishing Foraging Mining Combat
🌱 Crop TycoonArtisanAnglerBotanistProspectorBrute
🎣 Fishing FortuneArtisanAnglerBotanistProspectorBrute
🐔 Relaxed RancherShepherdAnglerBotanistProspectorDefender
⚔️ Combat ExplorerArtisanAnglerTrackerProspectorDesperado
🎨 CompletionistArtisanAnglerTrackerGemologistBrute

⏰ Branch Choice Timing

Choosing a branch isn't always "the sooner the better" — some branches pay off most at specific stages:

🏆 Endgame Considerations

Once money is no longer a bottleneck and all facilities are unlocked, branch selection shifts from "making money" to "efficiency" and "convenience":

💡 Endgame Reset Recommendations

If you picked some branches early just for money, consider resetting them in the endgame. For example, switch "Fishing Angler" to "Trapper + Mariner" (passive Crab Pot income), or "Foraging Botanist" to "Tracker" (to find artifacts). Each skill reset costs only 10,000G — pocket change for an endgame player.

🔄 How To Reset Branches

From version 1.6 onward, players can reset skill branches, so don't worry about picking wrong:

  1. Head to the Sewers (requires the Steel Key to open the sewer entrance cover)
  2. Find the rat shop
  3. Spend 10,000G to buy a "Potion of Forgetting"
  4. Using it resets both the level 5 and level 10 branches for that skill, allowing reselection
💡 Reset Strategy

Early on, pick money-making branches (e.g., Angler) to build capital, then transition to production branches (e.g., Tiller for wine). Each skill can be reset independently, so you don't have to change them all at once.