🌱 Detailed Crop Guide

This guide collects the growth cycles, seed prices, sale prices, and daily profits of all major crops across the four seasons to help you plan each season's planting scientifically. Profit data is calculated based on regular quality with no bonuses.

💡 Profit Notes

Daily profit = (sale price × number of harvests - seed price) ÷ total growth days. Multi-harvest crops are calculated over a full 28-day season, including the initial growth + multiple regrowths. High-quality and processed products (wine, pickles) can be significantly higher than the values in the table.

⭐ Crop Quality System

In Stardew Valley, every harvested crop carries a quality grade that directly determines the sale price multiplier. Regular quality is the base price, silver star ×1.25, gold star ×1.5, iridium star ×2.0. Iridium-star crops are also often used as NPC "loved" gifts or premium options for Community Center bundles. Quality is jointly determined by two factors: Farming skill level and the fertilizer used.

Quality Sale Price Multiplier Main Source Typical Probability (Farming 10 + Quality Fertilizer)
Regular×1.0No fertilizer / low skillAbout 10%
Silver Star ★×1.25Basic Fertilizer / medium skillAbout 20%
Gold Star ★★×1.5Basic/Quality Fertilizer + high skillAbout 30%
Iridium Star ★★★×2.0Quality Fertilizer + Farming 10About 40%
✅ Quality Optimization Tips
  • Multi-harvest crops (Blueberry, Cranberry, Grape) must use Quality Fertilizer—the quality bonus compounds across every harvest.
  • Single-harvest crops (Pumpkin, Starfruit) paired with the Artisan skill for wine can use regular quality, since the processed product has a fixed price.
  • Save iridium-star crops for gifts or display; process regular crops first, applying the quality advantage where it matters.

🧪 Complete Fertilizer Guide

Fertilizer is applied to the soil before sowing and determines the crop's quality distribution or growth speed. The same fertilizer persists until the next season's crops rot, so you can lay it down at the end of the previous season. There are four types of fertilizer, each with clear use cases:

Fertilizer Recipe Unlock Condition Effect Use Case
Basic Fertilizer2 SapFarming level 1Increases gold-star chanceLarge-scale year-one use, low cost
Quality Fertilizer2 Sap + 1 FishFarming level 9Significantly increases iridium-star chanceMulti-harvest crops, gift crops
Speed-Gro1 Truffle Oil + 1 SapFarming level 8Growth speed +10%Squeezing extra harvest cycles from single-harvest high-value crops
Deluxe Speed-Gro1 Truffle Oil + 1 Oak ResinFarming level 8 (buy from Pierre)Growth speed +25%High-value single-harvest crops like Starfruit and Sweet Gem Berry
Retaining Soil2 StoneFarming level 7Retains moisture overnightSaves energy early on when you have no sprinklers
Quality Retaining Soil1 Stone + 1 ClayFarming level 7100% moisture retentionUltimate solution for areas without sprinklers
💡 Fertilizer and Sprinkler Conflicts

Fertilizer can coexist with sprinklers: apply the fertilizer first, then place the sprinkler, then sow. Note that once fertilizer is applied, removing the soil will remove the fertilizer too, so plan the layout before operating.

🌸 Spring Crops

Crop Seed Price Growth (days) Regrow (days) Sale Price Daily Profit
Parsnip20G435G3.75G
Cauliflower80G12175G7.9G
Potato50G680G5.0G
Tulip20G630G1.7G
Rhubarb100G13220G9.2G
Garlic40G460G5.0G
Strawberry ★100G84120G~19.6G
Green Bean60G10340G~6.3G
✅ Spring Champion

Strawberry is the strongest multi-harvest crop in spring, but its seeds can only be bought after the Spring 13 Egg Festival. Plant sparingly in year one and save seeds to plant on Spring 1 of year two. In year one, focus on Cauliflower + Potato.

☀️ Summer Crops

Crop Seed Price Growth (days) Regrow (days) Sale Price Daily Profit
Melon80G12250G14.2G
Blueberry ★80G13450G (×3)~20.8G
Hot Pepper40G5340G~11.1G
Corn150G14450G~5.0G
Hops ★60G11325G~12.5G
Sunflower125G880G~7.5G
Tomato50G11460G~9.5G
Radish40G690G8.3G
Starfruit ★400G134750G~49.4G
✅ Summer Champion

Starfruit is the profit king of summer—brewed into wine, the unit price reaches 2,250G—but the seeds are expensive and require unlocking the Desert. Blueberries are reliably productive and easy to manage, making them the top pick for beginners. Hops offer extremely high wine profit but require a trellis and daily harvesting, which is time-consuming.

🍂 Fall Crops

Crop Seed Price Growth (days) Regrow (days) Sale Price Daily Profit
Pumpkin ★100G13320G16.9G
Cranberry ★240G7575G (×2)~19.7G
Eggplant20G5560G~9.6G
Grape60G10480G~12.0G
Yam60G10160G10.0G
Amaranth70G7150G11.4G
Artichoke30G8160G16.3G
Melon (Fall)Summer only
✅ Fall Champion

Pumpkin has the highest per-plant profit and is a top-tier wine ingredient (Pumpkin wine 720G); Cranberry offers stable multi-harvest production, suited to large-scale planting. The combination of the two is the fall golden combo.

❄️ Special Crops (Greenhouse / Desert)

The following crops are not season-bound and can be planted year-round in the Greenhouse or Desert Farm:

Crop Seed Price Growth (days) Regrow (days) Sale Price Notes
Ancient Fruit ★287550GTop-tier wine ingredient; requires Ancient Seed
Cactus Fruit150G12475GDesert Farm only
Sweet Gem Berry ★1,000G243,000GHighest per-plant profit; fall only
Fruit Tree28750G+Must be planted in a 3×3 obstacle-free area
💡 Ancient Fruit

Ancient Seeds are obtained by donating to the Museum. After planting, they mature in 28 days and then produce fruit every 7 days. Brewed into wine, the unit price is 2,310G—the king of late-game passive income. Planting the entire Greenhouse with Ancient Fruit is recommended.

🍷 Processing Value-Add

Processing crops into wine / juice / pickles can significantly boost profits:

Processing Method Equipment Time Sale Price Multiplier
Fruit WineKegAbout 7 days×3 (regular)
Beer / MeadKegAbout 1–2 daysFixed price
JuicePreserves JarAbout 3 days×2.25
PicklePreserves JarAbout 3 days×2.25
✅ Value-Add Tips
  • Make pickles from low-value crops (e.g. Potato, Corn) for fast payback
  • Make wine from high-value crops (e.g. Starfruit, Ancient Fruit, Pumpkin) for higher absolute value
  • The Artisan skill (+40% processed-good sale price) further amplifies profits

📊 Annual Profit Overview

Season Beginner Recommendation High-Profit Choice Brewing-Specific
🌸 SpringPotato / ParsnipCauliflower / StrawberryRhubarb, Strawberry
☀️ SummerHot Pepper / BlueberryMelon / StarfruitHops, Starfruit
🍂 FallEggplant / CranberryPumpkin / Sweet Gem BerryPumpkin, Cranberry
🏠 GreenhouseAncient Fruit

🗺️ Crop Planting Layout Strategy

Planting layout is not just about putting crops in the ground—it must also account for watering efficiency, harvest paths, processing equipment placement, and scarecrow coverage. A good layout can save you more than 30% of your daily energy and time. Three core principles:

  1. Sprinkler-first layout: Plan 3×3 (Basic Sprinkler), 5×5 (Quality Sprinkler), or 7×7 (Iridium Sprinkler) planting zones centered on the sprinkler. Place the sprinkler in the center with crops in a ring around it, maximizing coverage per sprinkler.
  2. Scarecrow coverage planning: A regular scarecrow covers a 17×17 area (about 288 tiles); a Deluxe Scarecrow covers even more. Concentrate planting zones within scarecrow coverage and fill the edges with fruit trees or decorations to prevent crows from stealing crops.
  3. Paths and processing equipment nearby: Leave a 1-tile-wide path between the planting zone and Kegs, Preserves Jars, and storage for quick harvesting and loading of raw materials. Processing equipment should be clustered in the center of the farm or next to the Greenhouse to minimize running around.
✅ Classic 3×3 Layout Template

With a Quality Sprinkler at the center, plant crops in the 8 surrounding tiles; four 3×3 blocks share one scarecrow. This layout requires only 4 sprinklers + 1 scarecrow per 36-tile planting zone, the most common mid-scale solution for summer and fall of year one.

🏠 Greenhouse Planting Guide

The Greenhouse is the only place in Stardew Valley where you can plant year-round. Once restored, it has a 12×10 planting area of 120 tiles and requires no watering (built-in irrigation). The Greenhouse is the core of late-game passive income—used correctly, daily income can exceed 5000G. The two core choices for Greenhouse planting are Ancient Fruit vs. Starfruit.

Crop Growth Cycle Per-Plant Sale Price Wine Sale Price Daily Profit (Full Greenhouse)
Ancient Fruit ★28 days to mature / 7-day regrow550G2,310G~3,960G/day
Starfruit ★13 days / 4-day regrow750G2,250G~5,000G+/day
Hops11 days / 3-day regrow25G300G (Pale Ale)~3,600G/day
💡 Greenhouse Choice Tips
  • Ancient Fruit: Seeds are rare (require Museum donation); after the initial 28-day maturation, it's zero-maintenance, suited to players seeking stable passive income. Patiently cultivate 30-50 plants early as a seed bank.
  • Starfruit: Seeds can be bought at the Desert shop (400G each); highest profit but requires continuous replanting, suited to players pursuing maximum income. Pair with Deluxe Speed-Gro to further compress the growth cycle.
  • Hops: Solid daily profit but requires daily harvesting + trellis, with high energy consumption; not recommended for large-scale planting.
  • The Greenhouse doesn't need sprinklers or scarecrows, so the saved resources can be redirected to outdoor farm expansion.

🍷 Processing Deep Dive: Which Crops Are Worth Processing?

Processing is the core link in crop value-add, but not all crops are worth processing. The judgment criterion is "profit per unit time": a Keg has a 7-day cycle, a Preserves Jar a 3-day cycle. With the same +125% value-add, the Preserves Jar's turnover is 2.3 times that of the Keg, so low-value crops are actually more cost-effective in Preserves Jars, while high-value crops yield higher absolute value in Kegs.

Crop Raw Sale Price Processing Method Product Sale Price Recommendation
Starfruit750GKeg2,250G★★★★★ Ultimate
Ancient Fruit550GKeg1,650G★★★★★ Greenhouse top pick
Pumpkin320GKeg900G★★★★ Fall mainstay
Strawberry120GKeg360G★★★ Spring option
Blueberry50GPreserves Jar~113G★★★ Only worth it at scale
Cranberry75GPreserves Jar~169G★★★★ Fast turnover
Potato / Corn50G / 50GPreserves Jar~113G★★ Low-value recovery
Hops25GKeg (Pale Ale)300G★★★★ Mass production
✅ Processing Equipment Ratio

A 2:1 ratio of Kegs to Preserves Jars is recommended. Kegs handle high-value crops (Starfruit, Ancient Fruit, Pumpkin); Preserves Jars handle low-value crops (Blueberry, Cranberry, Potato). Combined with the Artisan skill (+40% processed-good sale price), the overall processing return climbs another notch. With a full Greenhouse of Ancient Fruit, you need at least 60 Kegs to digest the output.